State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Boxing Games on Android in the US Q2 2021

Explore the performance trends of the top boxing games on Android in the US during Q2 2021, highlighting downloads, revenue, and active users.

Top 5 Boxing Games on Android in the US Q2 2021

In the second quarter of 2021, the top boxing games on the Android platform in the United States showcased diverse performance trends. Sensor Tower provides detailed insights into these apps, offering a closer look at their weekly downloads, revenue, and active user counts.

Ragdoll Fighter, released by Enderun Studios, saw a significant spike in downloads, with a peak of approximately 134K in the week of May 10. However, this was followed by a decline, reaching around 15.6K by the end of June. Active users mirrored this trend, initially surging to 123.8K in mid-May before tapering off to 36.1K at the quarter's close.

Gang Boxing Arena from CASUAL AZUR GAMES experienced a steady download pattern, maintaining figures between 14K and 22K throughout the quarter. Revenue remained relatively stable, fluctuating slightly but generally staying below $100 per week. Active user numbers showed minor variations, closing at approximately 27.5K by the end of June.

Slap Kings by Lion Studios maintained consistent weekly revenue, hovering around $800 to $900. Downloads exhibited a slight dip towards the end of the quarter, from 20K in early April to about 15.4K in late June. The active user base saw a gradual decline, ending the quarter with approximately 46.5K users.

Idle Workout Master: MMA hero from EZ Games JSC. showed a notable increase in downloads early in the quarter, peaking at over 21K in mid-May before decreasing to 9.4K by the end of June. Active users followed a similar pattern, rising to 28.2K in May and then dropping to 14.6K. Revenue for this app was negligible until a minor increase to $146 was noted in the last week of June.

Lastly, I, The One — Fun Fighting Game, also by CASUAL AZUR GAMES, had steady download figures, starting at over 20K and decreasing to around 11.9K by the end of the quarter. Weekly revenue showed some fluctuation, with highs of $172 in early April and lows of $24 in mid-June. Active users decreased from 38.1K in late March to 24.5K by the end of June.

For more detailed insights into the performance of these games and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021